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	<title>Developing Fun</title>
	<link>http://www.popcornfarmer.com/gamedev</link>
	<description>my attempts at coding for fun.</description>
	<lastBuildDate>Mon, 09 Nov 2009 13:23:20 +0000</lastBuildDate>
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		<title>Platformer Day 2.5: Aliens!</title>
		<description><![CDATA[I&#8217;ve made a bit more progress and have added a little green alien which chases after the player, and is currently learning how to climb up walls (trickier than I thought it would be). The alien is more adorable than I was originally going for, but it&#8217;ll do for a start. Next up: another type [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2009/11/platformer-day-2-5-aliens/</link>
			</item>
	<item>
		<title>New Project: 7 Day Platformer</title>
		<description><![CDATA[My new project is purposefully a short one. I recently learned about the flixel library for making games in Adobe Flex (it&#8217;s like Flash, but just code), and thought it would be a fun way to learn a bit about Flex and Actionscript 3.  I haven&#8217;t used Actionscript since I played with Flash about 6 [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2009/11/new-project-7-day-platformer/</link>
			</item>
	<item>
		<title>Half a year&#8217;s worth of RPG design</title>
		<description><![CDATA[Like any good blogger, it&#8217;s been quite a while since I&#8217;ve updated here. The reason is that I fell into a common trap for aspiring game developers &#8211; I tried building a game that was way too big. Every advice article on game development tells you to make small, simple games like puzzlers or basic [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2009/11/half-a-years-worth-of-rpg-design/</link>
			</item>
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		<title>Space Combat Revisited</title>
		<description><![CDATA[I played around a bit with my space combat demo the other day and found that it was actually a lot more fun than I had remembered.  Trying to shoot at the enemy isn&#8217;t very exciting, but just flying around can be quite entertaining. I&#8217;ve been trying to think a little more about ways to [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2009/03/space-combat-revisited/</link>
			</item>
	<item>
		<title>Eclipse Debugging Error: ClassNotFoundException</title>
		<description><![CDATA[I just hit a really annoying (sort of) bug in Eclipse. I could not debug any of my projects because they immediately stopped with a call stack like the following: terrain.TerrainApp at localhost:49827        Thread [main] (Suspended (exception ClassNotFoundException))            ClassLoader.findBootstrapClass(String) line: not available [native method]            Launcher$ExtClassLoader(ClassLoader).findBootstrapClass0(String) line: not available            [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2009/01/eclipse-debug-error/</link>
			</item>
	<item>
		<title>Mini Tutorial: Making Java Webstarts</title>
		<description><![CDATA[Here is a quick an easy tutorial for making a Java Webstart version of a Slick based game with the help of Eclipse. A more thorough wiki on the subject is available here, and an older and I think slightly out of date document is here. Create a Jar file First, right-click on your project [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2008/09/mini-tutorial-making-java-webstarts/</link>
			</item>
	<item>
		<title>Isometric Terrain Generator</title>
		<description><![CDATA[I&#8217;ve been trying to learn about automatic terrain generation and different types of tile maps.  Luckily, I stumbled on a great tutorial about generating nice random hilly terrain, as well as a few tutorials on rendering tilemaps both from overhead and isometric views. I decided to put my new knowledge to work to make a [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2008/09/isometric-terrain-generator/</link>
			</item>
	<item>
		<title>Pixel Art</title>
		<description><![CDATA[I&#8217;ve been doing something completely different for a bit.  I&#8217;m taking a break from space ships to work on medieval fantasy world adventure sprites. This started when I stumbled on to the Free Pixel Project, which has become a collaborative effort to make a bunch of simple RPG-style sprites based on characters from a web [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2008/09/pixel-art/</link>
			</item>
	<item>
		<title>Space Combat Test &#8211; A Failed Experiment</title>
		<description><![CDATA[A while back I finished a very simple test for the combat planned for my game. Unfortunately, I&#8217;ve become (mostly) convinced that it&#8217;s not really going to be the feel that I&#8217;d like. You can test it out here. Use the arrow keys to turn and accelerate and space to fire.  You can restart with [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2008/09/space-combat-test-a-failed-experiment/</link>
			</item>
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		<title>Space Pirates! &#8211; The Gameplan</title>
		<description><![CDATA[The Idea You are the captain of a small space craft. You must head out into the galaxy in search of fame and forture. To this end, you can capture hostile ships, trade goods between planets, and explore uncharted territories. Will you help expand the empire of your own race, or will you be mercenary [...]]]></description>
		<link>http://www.popcornfarmer.com/gamedev/2008/08/space-pirates-the-gameplan/</link>
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